AI Insights · Timothy · April 2022
Top 5 Low Poly Games in Germany Q1 2022
In Q1 2022, the top 5 low poly games in Germany showed varied performance in downloads, revenue, and active users, with data revealing interesting trends.
In Q1 2022, the performance of the top 5 low poly games in Germany across both iOS and Android platforms showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these games, with data sourced from Sensor Tower.
Roblox by Roblox Corporation experienced a significant decline in weekly revenue, starting at approximately $758K at the end of December and dropping to around $372K by the end of March. Weekly downloads also saw a downward trend, starting at 64.6K and fluctuating to around 46K towards the end of the quarter. Active users were relatively stable, fluctuating between 1.83M to 1.99M throughout the quarter.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a steady decline in weekly revenue, starting at about $83.9K and falling to $37.8K by the end of March. Downloads also decreased from 41.4K at the end of December to around 24.2K at the end of March. Active users dropped from 74K to approximately 54.6K.
Move House 3D by Voodoo had an interesting trend in downloads, peaking at 74K in the week of January 17 and then stabilizing around 11.3K towards the end of March. Revenue showed a gradual increase from negligible amounts to about $420 by mid-March before tapering off. Active users peaked at 105.3K in the week of January 24 but settled around 25.6K by the end of the quarter.
Construction Set - Toys Puzzle from SayGames LTD showed modest revenue growth, starting at $193 in late December and peaking at $544 in late February before stabilizing around $411 at the end of March. Downloads fluctuated, starting at 12K and ending at around 9.7K. Active users saw a peak of 23.1K in early January and settled around 17.7K by the end of March.
Riding Extreme 3D by DUCKY LTD had a relatively stable trend in downloads, starting at 9.7K and ending at 9K. Revenue showed a slight increase from $17 to $74 towards the end of March. Active users peaked at 31.5K in late January but saw a decline to around 22.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.